Let’s paint Van Gogh’s Starry Night

4 out of 5
4
6 reviews

The primary goal of this quick start guide is to introduce you to Unreal Engine 4’s (UE4) development environment. By the end of this guide, you’ll know how to set up and develop C++ Projects in UE4. This guide shows you how to create a new Unreal Engine project, add a new C++ class to it, compile the project, and add an instance of a new class to your level. By the time you reach the end of this guide, you’ll be able to see your programmed Actor floating above a table in the level.

This quick start guide shows you how to add assets to your Unreal Engine (UE4) games. By the end of this guide, you’ll know how to use the Project Browser to create new projects and navigate the Content Browser to find and add content. You’ll also know where to find information on the FBX Content Pipeline while learning how to use the Material Editor to modify Materials before applying them to a Static Mesh Actor.

Main Features

  • Achieve Hollywood best quality visuals out of the box.
  • With complete C++ source code access, you can study.
  • Comes with designer-friendly Blueprint visual scripting.
  • Unreal Engine provides Robust Multiplayer Framework.
  • The built-in Cascade visual effects editor enables particles.
  • Unreal Engine 4’s Material Editor makes use of physically-based.

What is the target audience?

  • You might be thinking, all of the above – and that is fine. But as a complete beginner learning Unreal Engine 4.
  • The rendering system in Unreal Engine 4 is an all-new, DirectX 11 pipeline that includes deferred shading.

Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.

I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.

Starting Course

1
Understanding Big Data and Hadoop
30 minutes

Learning Objectives: In this module, you will understand what Big Data is, the limitations of the traditional solutions for Big Data problems, how Hadoop solves those Big Data problems, Hadoop Ecosystem, Hadoop Architecture, HDFS, Anatomy of File Read and Write & how MapReduce works. 

  

Topics:

  • Introduction to Big Data & Big Data Challenges
  • Limitations & Solutions of Big Data Architecture
  • Hadoop & its Features
  • Hadoop Ecosystem
  • Hadoop 2.x Core Components
  • Hadoop Storage: HDFS (Hadoop Distributed File System)
  • Hadoop Processing: MapReduce Framework
  • Different Hadoop Distributions


2
Hadoop Architecture and HDFS
19 questions

Learning Objectives: In this module, you will learn Hadoop Cluster Architecture, important configuration files of Hadoop Cluster, Data Loading Techniques using Sqoop & Flume, and how to setup Single Node and Multi-Node Hadoop Cluster. 


Topics:

  • Hadoop 2.x Cluster Architecture
  • Federation and High Availability Architecture
  • Typical Production Hadoop Cluster
  • Hadoop Cluster Modes
  • Common Hadoop Shell Commands
  • Hadoop 2.x Configuration Files
  • Single Node Cluster & Multi-Node Cluster set up
  • Basic Hadoop Administration


3
Target Audience

After Intro

1
Realistic Graphic on UE4
2
Volta GPU for optimization.
3
Deep Learning
Faq Content 1
Faq Content 2

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4
4 out of 5
6 Ratings

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Enrolled: 34 students
Duration: 10 hours
Lectures: 5
Video: 9 hours
Level: Advanced

Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed

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Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed
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